Whenever this behavior is selected, the Grantparent will next rotate again with the priority version which gives the player a lot of downtime to deal damage. Similar to the priority version, this also lasts for 4 seconds. Use primary: the Grandparent must be within 300m of its target.Use secondary: no requirements, other than the skill being off cooldown.This behavior lasts for 20 seconds, even if the Grandparent has sufficient attack speed to make the attack last less. Use special: the Grandparent must be within 300m of its target and have less than 50% health. This behavior lasts for 4 seconds, so if the Grandparent is already looking at the player, it will appear idle. As a result, it will be the Grantparent's initial behavior and it will alternate it between using other skills. Rotate to target (priority): no requirements, but this behavior cannot be chosen twice in a row.After expiration there will be an end lag of 2 seconds which scales with attack speed. This only affects that added Burn stack previously-inflicted stacks of Burn are not affected. The damage from this Burn stack is multiplied by (Overheat - 2), with a minimum of 1x. Applies a percent of damage over time, and disables health regeneration. Additionally, if a victim has more than 2 stacks of Overheat, the solar flare inflicts a stack of Burn Burn (Debuff)ĭamage over time, disable health regeneration. Each stack of Overheat lasts for 2 seconds, but old stacks are refreshed when a new one is applied. Increases the duration of burn damage from Grandparent's GrandparentĪberrant Caretaker HP: 3625 (+1088 per level) Any entity (friendly or not) caught in its large area of effect that does not take cover (except for Parents ParentĪrmor: 0 and Grandparents) gets a stack of the Overheat Overheat (Debuff) This in turn creates an enormous sphere with a radius of 200m that produces heat for 14 seconds. The Grandparent prepares a star-like orb above its head for 4 seconds (scales with attack speed) which will be located at an ideal distance of 100m above the Grandparent, but can be lower if any environmental obstacles prevent it. This skill has a cooldown of 10 seconds, which begins when the skill has finished. This orb can also be destroyed by Defensive Microbots. The attack has an end lag of 2 seconds, which also scales with attack speed. Players should avoid being caught by these orbs in certain levels as they can result in being dropped into bottomless pits. This orb (and its gravity well) can pass through all obstacles. Any player caught in its gravity well with a radius of 20m will be pulled toward the orb. The Grandparent launches an orb at its target after a delay of 1 second (scales with attack speed) which moves at 15m/s and lasts for 10 seconds. This skill has a cooldown of 2 seconds, which begins after the attack is finished. Both the big and small rocks can knock back the player and can also be destroyed by Captain's Defensive Microbots Defensive Microbots (Passive) Passively gain Microbots that shoot down nearby enemy projectiles. The rock then splits into 5 smaller rocks that each deal 30% damage in a radius of 3m also with sweet spot falloff. Upon impact it deals 300% damage with a proc coefficient of 1.0 in a blast radius of 20m with sweep spot falloff. The Grandparent charges a large rock for 2.3 seconds (scales with attack speed) and throws it at its target with a speed of 60m/s. Other Environments with the Artifact of Dissonance enabled.
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